RFCP Advancement Tiers

The RFCP Advancement Tiers, also known as the Collin Scale, is a level of categorization used by the Ecumene to assess the advancement of armies, based on a score from 0 to 100.There are a total of 7 tiers (8 counting the highest one), and the lower the Tier number, the more advanced the army's score is. Any army's score is calculated by taking into account people (Leadership execution), skills (Particular abilities), Security (Protection and maintenance against internal/external threats) and respect (Politeness and courtesy of the army). The Tiers System was created by Commissar Redovyco.

Tier 7: Pre-historical/Tribal (Score of 0.00 to 19.99)
Tier 7 is one of the most common and stable states when armies are formed and take their first steps which are crucial to stabilize its growth, with limited skills and security. Communities tend to be small, unorganized, and active.

Tier 6: Feudalist/Agrarian (Score of 20.00 to 39.99)
Tier 6 is the outset for mediocre expansion. Tribal societies can remain stable in the pre-industrial stage, but Tier 6 people, skills, security, and respect strain invariably create political issues very few can balance. Moving past this usually promises advancement. Those that do not are frequently doomed.

Tier 5: Industrial/Urban (Score of 40.00 to 59.99)
Tier 5 armies usually begin focusing on building the internal hierarchy, as well as expanding diplomatic efforts to expand their influence. The establishment of colonies is possible, albeit on a limited scale.

Tier 4: Post-Industrial/Post-Urban (Score of 60.00 to 69.99)
Tier 4 is often the final resting place for armies sufficiently advanced to break free from their cradles, only to stagnate or fall down the scale. Their comfort-focused efforts can en-masse colonization.

Tier 3: Modern/Metropolis (Score of 70.00 to 79.99)
Armies possess solid people, skills, security, and respect. The hierarchical system is near-permanent, sphere of influence large and may have OOC (Out of Character) assets such as media, VPN and various divisions ranging from games to websites designated for related or unrelated topics to the armies.

Tier 2: Post-Modern/Megapolis (Score of 80.00 to 89.99)
The armies possess very solid people, skills, security, and respect. The hierarchical system is permanent and flexible, sphere of influence very large and has developed assets & divisions. Any army standing at this tier, poses a serious threat.

Tier 1: Futuristic/Ecumenopolis (Score of 90.00 to 100.00)
The armies has extremely solid people, skills, security and respect. The hierarchical system remains permanent and the leadership is effective in its actions, having complete trust with eachother. The sphere of influence stretches very far and has fully developed assets & divisions. They may create, shape and destroy small-scale armies, and/or colonies. The creation of bots and various other programs is optional but can be witnessed within the right circumstances. Programmers and STEM associated people may reside in the organizations as well.